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| unit Unit1;
interface
uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, DGLOpenGL, ExtCtrls;
type TForm1 = class(TForm) Timer1: TTimer; procedure FormCreate(Sender: TObject); procedure Init; procedure FormResize(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure Timer1Timer(Sender: TObject); procedure IdleHandler(Sender: TObject; var Done: Boolean); private StartTime, TimeCount, FrameCount : Cardinal; Frames, DrawTime : Cardinal; procedure SetupGL; procedure Render; procedure ErrorHandler; public DC : HDC; RC : HGLRC; end;
var Form1: TForm1;
const NearClipping = 1; FarClipping = 1000;
implementation
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject); begin DC:= GetDC(Handle); if not InitOpenGL then Application.Terminate; RC:= CreateRenderingContext( DC, [opDoubleBuffered], 32, 24, 0,0,0, 0); ActivateRenderingContext(DC, RC); SetupGL; Init; Application.OnIdle := IdleHandler; end;
procedure TForm1.SetupGL; begin glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); end;
procedure TForm1.Init; begin end;
procedure TForm1.FormResize(Sender: TObject); var tmpBool : Boolean; begin glViewport(0, 0, ClientWidth, ClientHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45.0, ClientWidth/ClientHeight, NearClipping, FarClipping); glMatrixMode(GL_MODELVIEW); glLoadIdentity; IdleHandler(Sender, tmpBool); end;
procedure TForm1.FormDestroy(Sender: TObject); begin DeactivateRenderingContext; DestroyRenderingContext(RC); ReleaseDC(Handle, DC); end;
procedure TForm1.Render; begin glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45.0, ClientWidth/ClientHeight, NearClipping, FarClipping); glMatrixMode(GL_MODELVIEW); glLoadIdentity;
glTranslatef(0, 0, -10); glBegin(GL_QUADS); glColor3f(1,0,0); glVertex3f(-1, -1, 0); glColor3f(1,0,0); glVertex3f( 1, -1, 0); glColor3f(1,0,0); glVertex3f( 1, 1, 0); glColor3f(1,0,0); glVertex3f(-1, 1, 0); glEnd; SwapBuffers(DC); end;
procedure TForm1.Timer1Timer(Sender: TObject); begin
end;
procedure TForm1.IdleHandler(Sender: TObject; var Done: Boolean); begin StartTime:= GetTickCount; Render; DrawTime:= GetTickCount - StartTime; Inc(TimeCount, DrawTime); Inc(FrameCount); if TimeCount >= 1000 then begin Frames:= FrameCount; TimeCount:= TimeCount - 1000; FrameCount:= 0; Caption:= InttoStr(Frames) + 'FPS'; ErrorHandler; end; Done:= false; end;
procedure TForm1.ErrorHandler; begin Form1.Caption := gluErrorString(glGetError); end;
end. |