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| procedure THUDObject.CreateVB(); var PVertices: Pointer; i : Integer; begin pD3DDevice.CreateVertexBuffer(sizeof(THUDVertex) * verticecount, 0, D3DFVF_HUDVERTEX, D3DPOOL_DEFAULT, VertexBuffer, nil); VertexBuffer.Lock(0, sizeof(Vertices), PVertices, 0); CopyMemory(pVertices, @vertices, SizeOf(vertices)); VertexBuffer.Unlock; end;
procedure THUDObject.Draw; begin if VertexBuffer <> nil then begin pD3DDevice.SetStreamSource(0, VertexBuffer, 0, sizeof(THUDVertex)); pD3DDevice.SetFVF(D3DFVF_HUDVERTEX); pD3DDevice.DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); end; end; |