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| var WindowName : integer; ProcessId : integer; ThreadId : integer; buf : PChar; HandleWindow : Integer; write : cardinal; const WindowTitle = 'Fenstername'; Address = $+Speicheradresse; z.B. $004141AE PokeValue = $hexadezimalwert; z.B. $8E (HEX) für 142 (DEC) NumberOfBytes = 4; Nummer von Bytes begin WindowName := FindWindow(nil,WindowTitle); If WindowName = 0 then begin MessageDlg('Game not running! Please run it and try again!', mtwarning,[mbOK],0); end;
ThreadId := GetWindowThreadProcessId(WindowName,@ProcessId); HandleWindow := OpenProcess(PROCESS_ALL_ACCESS,False,ProcessId); GetMem(buf,1); buf^ := Chr(PokeValue); WriteProcessMemory(HandleWindow,ptr(Address),buf,NumberOfBytes,write); FreeMem(buf); closehandle(HandleWindow); end; |