1: | procedure TFrmMain.TCPServerExecute(AThread: TIdPeerThread); |
1: | try |
1: | TCPThread:=TTCPThread.Create(True); |
1: | [...] |
1: | [...] |
1: | try |
| OnlineHelp hat folgendes geschrieben: |
| Classes and objects
A class, or class type, defines a structure consisting of fields, methods, and properties. Instances of a class type are called objects. The fields, methods, and properties of a class are called its components or members. A field is essentially a variable that is part of an object. Like the fields of a record, a class’s fields represent data items that exist in each instance of the class. A method is a procedure or function associated with a class. Most methods operate on objects—that is, instances of a class. Some methods (called class methods) operate on class types themselves. A property is an interface to data associated with an object (often stored in a field). Properties have access specifiers, which determine how their data are read and modified. From other parts of a program—outside of the object itself—a property appears in most respects like a field. Objects are dynamically allocated blocks of memory whose structure is determined by their class type. Each object has a unique copy of every field defined in the class, but all instances of a class share the same methods. Objects are created and destroyed by special methods called constructors and destructors. A variable of a class type is actually a pointer that references an object. Hence more than one variable can refer to the same object. Like other pointers, class-type variables can hold the value nil. But you don’t have to explicitly dereference a class-type variable to access the object it points to. For example, SomeObject.Size := 100 assigns the value 100 to the Size property of the object referenced by SomeObject; you would not write this as SomeObject^.Size := 100. |
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