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unit GraVis;
interface
uses Classes, Graphics, Controls, ExtCtrls;
type TTriangle_Dir = (links, rechts);
TCircle = class private fx: Integer; fy: Integer; fWidth: Integer; fFarbe: TColor; fText: String; fImage: TImage; function get_int (index: integer): integer; procedure set_int (index: integer; value: integer); procedure set_col (value: tcolor); procedure set_str (value: string); procedure set_img (value: Timage); procedure paint; overload; virtual; procedure p_Circle; public constructor create; procedure paint (pImage: TImage); overload; virtual; procedure paint (px,py,pWidth: Integer; pImage: TImage); overload; published property x: integer index 0 read get_int write set_int; property y: integer index 1 read get_int write set_int; property width: integer index 2 read get_int write set_int; property farbe: tcolor read fFarbe write set_col; property text: string read fText write set_str; property image: TImage read fImage write set_img; end;
TRectangle = class (TCircle) private fHeight: Integer; procedure paint; overload; override; procedure set_HInt (value: integer); procedure p_Rectangle; public constructor create; procedure paint (pImage: TImage); overload; override; procedure paint (px,py,pWidth,pHeight: Integer; pImage: TImage); overload; published property height: integer read fHeight write set_HInt; end;
TRRectangle = class (TRectangle) private fRundung: cardinal; procedure set_card (value: cardinal); procedure paint; overload; override; procedure p_RRectangle; public constructor create; procedure paint (pImage: TImage); overload; override; procedure paint (px,py,pWidth,pHeight: Integer; pImage: TImage); overload; published property rundung: cardinal read fRundung write set_card; end;
TLine = class private fx: Integer; fy: Integer; fWidth: Integer; fHeight: Integer; fFarbe: TColor; fImage: TImage; function get_int (index: integer): integer; procedure set_int (index: integer; value: integer); procedure set_col (value: tcolor); procedure set_img (value: Timage); procedure paint; overload; procedure p_Line; public constructor create; procedure paint (pImage: TImage); overload; procedure paint (px,py,pWidth,pHeight: Integer; pImage: TImage); overload; published property x: integer index 0 read get_int write set_int; property y: integer index 1 read get_int write set_int; property width: integer index 2 read get_int write set_int; property height: integer index 3 read get_int write set_int; property farbe: tcolor read fFarbe write set_col; property image: TImage read fImage write set_img; end;
TTriangle = class private fx: integer; fy: integer; fheight: integer; fwidth: integer; fcolor: TColor; frichtung: TTriangle_Dir; fImage: TImage; function get_int (index: integer): integer; procedure set_int (index: integer; value: integer); procedure set_col (value: tcolor); procedure set_img (value: Timage); procedure set_dir (value: TTriangle_Dir); procedure paint; overload; procedure p_Triangle; public constructor create; procedure paint (pImage: TImage); overload; procedure paint (px,py: Integer); overload; procedure paint (px,py: Integer; pImage: TImage); overload; published property x: integer index 0 read get_int write set_int; property y: integer index 1 read get_int write set_int; property height: integer index 2 read get_int write set_int; property width: integer index 3 read get_int write set_int; property color: TColor read fcolor write set_col; property richtung: TTriangle_dir read frichtung write set_dir; property image: TImage read fimage write set_img; end;
procedure Refresh_Img (image: Timage);
implementation
constructor TCircle.create; begin fx:= 50; fy:= 50; fwidth:= 70; ffarbe:= clWhite; ftext:= ''; end;
function TCircle.get_int (index: integer): integer; begin case index of 0: result:= fx; 1: result:= fy; 2: result:= fWidth; else result:= 0; end; end;
procedure TCircle.set_int (index: integer; value: integer); begin case index of 0: fx:= value; 1: fy:= value; 2: fWidth:= value; else ; end; paint; end;
procedure TCircle.set_col (value: tcolor); begin fFarbe:= value; paint; end;
procedure TCircle.set_str (value: string); begin fText:= value; paint; end;
procedure TCircle.set_img (value: Timage); begin fImage:= value; paint; end;
procedure TCircle.p_Circle; var zen_x, zen_y: integer; begin with fImage.Canvas do begin Pen.Width:= 1; Brush.Color:= fFarbe; Ellipse (fx,fy-(fWidth div 2),fx+fWidth,fy+(fWidth div 2)); end;
if fText <> '' then begin zen_x:= ((fWidth div 2) + fx) - (fImage.Canvas.Textwidth (fText) div 2); zen_y:= fy - (fImage.Canvas.Textheight (fText) div 2); fImage.Canvas.Textout (zen_x, zen_y, fText); end; end;
procedure TCircle.paint; begin Refresh_img (fImage); p_Circle; end;
procedure TCircle.paint (pImage: TImage); begin if image <> pImage then fImage:= pImage; p_Circle; end;
procedure TCircle.paint (px,py,pWidth: Integer; pImage: TImage); begin if x <> px then fx:= px; if y <> py then fy:= py; if width <> pWidth then fWidth:= pWidth; if image <> pImage then fImage:= pImage; p_Circle; end;
constructor TRectangle.create; begin fx:= 50; fy:= 50; fHeight:= 40; fWidth:= 50; fFarbe:= clWhite; fText:= ''; end;
procedure TRectangle.set_HInt (value: Integer); begin fHeight:= value; paint; end;
procedure TRectangle.p_Rectangle; var zen_x, zen_y: integer; begin with fImage.Canvas do begin Pen.Width:= 1; Brush.Color:= ffarbe; Rectangle (fx,fy -(fHeight div 2),fx+fWidth,fy + (fHeight div 2)); end;
if fText <> '' then begin zen_x:= ((fWidth div 2) + fx) - (fImage.Canvas.Textwidth (fText) div 2); zen_y:= fy - (fImage.Canvas.Textheight (fText) div 2); fImage.Canvas.Textout (zen_x, zen_y, fText); end; end;
procedure TRectangle.paint (px,py,pWidth,pHeight: integer; pImage: TImage); begin if x <> px then fx:= px; if y <> py then fy:= py; if width <> pWidth then fWidth:= pWidth; if height <> pHeight then fHeight:= pHeight; if image <> pImage then fImage:= pImage; p_Rectangle; end;
procedure TRectangle.paint (pImage: TImage); begin if image <> pImage then fImage:= pImage; p_Rectangle; end;
procedure TRectangle.paint; begin Refresh_img (fImage); p_Rectangle; end;
constructor TRRectangle.create; begin fx:= 50; fy:= 50; fHeight:= 35; fWidth:= 70; fFarbe:= clWhite; fText:= ''; fRundung:= 35; end;
procedure TRRectangle.set_card (value: cardinal); begin fRundung:= value; paint; end;
procedure TRRectangle.p_RRectangle; var zen_x, zen_y: integer; begin with fImage.Canvas do begin Pen.Width:= 1; Brush.Color:= fFarbe; RoundRect (fx,fy-(fHeight div 2),fx+fWidth,fy + (fHeight div 2),fRundung,fRundung); end;
if fText <> '' then begin zen_x:= ((fWidth div 2) + fx) - (fImage.Canvas.Textwidth (fText) div 2); zen_y:= fy - (fImage.Canvas.Textheight (ftext) div 2); fImage.Canvas.Textout (zen_x, zen_y, fText); end; end;
procedure TRRectangle.paint; begin Refresh_img (fImage); p_RRectangle; end;
procedure TRRectangle.paint (pImage: TImage); begin if image <> pImage then fImage:= pImage; p_RRectangle; end;
procedure TRRectangle.paint (px,py,pWidth,pHeight: Integer; pImage: TImage); begin if x <> px then fx:= px; if y <> py then fy:= py; if width <> pWidth then fWidth:= pWidth; if height <> pHeight then fHeight:= pHeight; if image <> pImage then fImage:= pImage; p_RRectangle; end;
constructor TLine.create; begin fx:= 10; fy:= 10; fWidth:= 20; fHeight:= 0; fFarbe:= clBlack; end;
function TLine.get_int (index: integer): integer; begin case index of 0: result:= fx; 1: result:= fy; 2: result:= fWidth; 3: result:= fHeight; else result:= 0; end; end;
procedure TLine.set_int (index: integer; value: integer); begin case index of 0: fx:= value; 1: fy:= value; 2: fWidth:= value; 3: fHeight:= value; else ; end; paint; end;
procedure TLine.set_col (value: TColor); begin fFarbe:= value; paint; end;
procedure TLine.set_img (value: TImage); begin fImage:= value; paint; end;
procedure TLine.p_Line; begin with fImage.Canvas do begin Pen.Color:= fFarbe; MoveTo (fx,fy); LineTo (fx+fWidth,fy+fHeight); Pen.Color:= clblack; end; end;
procedure TLine.paint; begin Refresh_Img (fImage); p_Line; end;
procedure TLine.paint (pImage: TImage); begin if Image <> pImage then fImage:= pImage; p_Line; end;
procedure TLine.paint (px,py,pWidth,pHeight: Integer; pImage: TImage); begin if x <> px then fx:= px; if y <> py then fy:= py; if width <> pWidth then fWidth:= pWidth; if height <> pHeight then fHeight:= pHeight; if image <> pImage then fImage:= pImage; p_Line; end;
constructor TTriangle.create; begin fx:= 50; fy:= 50; fheight:= 40; fwidth:= 24; fcolor:= clred; frichtung:= rechts; fImage:= nil; end;
function TTriangle.get_int (index: integer): integer; begin case index of 0: result:= fx; 1: result:= fy; 2: result:= fHeight; 3: result:= fWidth; else result:= 0; end; end;
procedure TTriangle.set_int (index: integer; value: integer); begin case index of 0: fx:= value; 1: fy:= value; 2: fHeight:= value; 3: fWidth:= value; else ; end; paint; end;
procedure TTriangle.set_col (value: tcolor); begin fcolor:= value; paint; end;
procedure TTriangle.set_img (value: Timage); begin fImage:= value; paint; end;
procedure TTriangle.set_dir (value: TTriangle_Dir); begin frichtung:= value; paint; end;
procedure TTriangle.paint; begin Refresh_img (fImage); p_Triangle; end;
procedure TTriangle.paint (pImage: TImage); begin if image <> pImage then fImage:= pImage; p_Triangle; end;
procedure TTriangle.paint (px,py: Integer); begin if x <> px then fx:= px; if y <> py then fy:= py; p_Triangle; end;
procedure TTriangle.paint (px,py: Integer; pImage: TImage); begin if x <> px then fx:= px; if y <> py then fy:= py; if image <> pImage then fImage:= pImage; p_Triangle; end;
procedure TTriangle.p_Triangle; begin with fImage.Canvas do begin Pen.Width:= 1; Brush.Color:= fcolor;
if (richtung = rechts) then Polygon ([Point(fx,fy+(fheight div 2)), Point(fx,fy-(fheight div 2)), Point (fx+fwidth, fy)]) else if (richtung = links) then Polygon ([Point(fx,fy+(fheight div 2)), Point(fx,fy-(fheight div 2)), Point (fx-fwidth, fy)]); end; end;
procedure Refresh_Img (image: Timage); var Bitmap : TBitmap; begin begin with Image do Bitmap := nil; try Bitmap:= TBitmap.Create; Bitmap.Width := image.width; Bitmap.Height := image.height; Image.Picture.Graphic := Bitmap; finally Bitmap.Free; end; end; end;
end. |