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| unit Unit2;
interface
uses windows, SysUtils, Graphics, Types, ExtCtrls, Dialogs;
const CIRCLEDIAMETRE = 40; CIRCLEFRAMECOLOR = clBlack; CIRCLECOLOR = clWhite; PLAYERONECOLOR = clRed; PLAYERTWOCOLOR = clYellow; COLUMNS = 7; ROWS = 6;
type TFourInARow = class(TObject) private OffScreenBmp: TBitmap; FPaintbox: TPaintbox; Field: array[0..COLUMNS - 1, 0..ROWS - 1] of Cardinal; procedure DrawCircle(Canvas: TCanvas; Center: TPoint; Diametre: Integer); procedure DrawSeparator(Canvas: TCanvas; x: Cardinal); function GetColumn(x: Cardinal): Cardinal; public constructor Create(PaintBox: TPaintBox); destructor Destroy; override; function SetStone(Player: Cardinal; x: Cardinal): Boolean; procedure DrawField; function Gewonnen(Spieler: Cardinal): Boolean; end;
implementation
procedure TFourInARow.DrawCircle(Canvas: TCanvas; Center: TPoint; Diametre: Integer); begin Canvas.Ellipse(Center.X - CIRCLEDIAMETRE div 2, Center.Y - CIRCLEDIAMETRE div 2, Center.X + CIRCLEDIAMETRE div 2, Center.Y + CIRCLEDIAMETRE div 2); end;
procedure TFourInARow.DrawSeparator(Canvas: TCanvas; x: Cardinal); begin Canvas.Pen.Color := clcream; Canvas.MoveTo(x, 0); Canvas.LineTo(x, OffScreenBmp.Height - CIRCLEDIAMETRE); end;
constructor TFourInARow.Create(Paintbox: TPaintBox); var c, r: Integer; rec: TRect; begin inherited Create; FPaintbox := PaintBox; OffScreenBmp := TBitmap.Create; OffScreenBmp.Width := FPaintbox.Width; OffScreenBmp.Height := FPaintBox.Height; rec.Left := 0; rec.Top := 0; rec.Right := OffScreenBmp.Width; rec.Bottom := OffScreenBmp.Height; OffScreenBmp.Canvas.Brush.Color := clBtnFace; OffScreenBmp.Canvas.FillRect(rec); for c := 0 to COLUMNS - 1 do for r := 0 to ROWS - 1 do Field[c, r] := 0; DrawField; end;
destructor TFourInARow.Destroy; begin FreeAndNil(OffScreenBmp); inherited; end;
function TFourInARow.GetColumn(x: Cardinal): Cardinal; begin result := x div (OffScreenBmp.Width div COLUMNS); end;
function TFourInARow.SetStone(Player: Cardinal; x: Cardinal): Boolean; var c, r: Integer; begin result := False; c := GetColumn(x); for r := ROWS - 1 downto 0 do begin if Field[c, r] = 0 then begin Field[c, r] := Player; result := True; break; end; end; DrawField; end;
procedure TFourInARow.DrawField; var pt: TPoint; x: Cardinal; c, r: Integer; begin x := 0; for c := 0 to COLUMNS - 1 do begin OffScreenBmp.Canvas.Pen.Color := CIRCLEFRAMECOLOR; for r := 0 to ROWS - 1 do begin pt.X := OffScreenBmp.Width div COLUMNS * c + (OffScreenBmp.Width div COLUMNS div 2); pt.Y := OffScreenBmp.Height div ROWS * r + (CIRCLEDIAMETRE div 2); case Field[c, r] of 0: OffScreenBmp.Canvas.Brush.Color := CIRCLECOLOR; 1: OffScreenBmp.Canvas.Brush.Color := PLAYERONECOLOR; 2: OffScreenBmp.Canvas.Brush.Color := PLAYERTWOCOLOR; end; DrawCircle(OffScreenBmp.Canvas, pt, CIRCLEDIAMETRE); end; if c < (COLUMNS - 1) then x := OffScreenBmp.Width div COLUMNS * (c + 1); DrawSeparator(OffScreenBmp.Canvas, x); end; BitBlt(FPaintbox.Canvas.Handle, 0, 0, FPaintBox.Width, FPaintbox.Height, OffScreenBmp.Canvas.Handle, 0, 0, SRCCOPY); end;
function TFourInARow.Gewonnen(Spieler: Cardinal): Boolean; const N_GEWINNT = 4;
function GewinntReihe(Spalte, Zeile, Delta, Max: Integer): Boolean; var Anfang, Pos, Ende: PCardinal; c, i: Integer; begin Result := false; Pos := @Field[Spalte, Zeile]; Anfang := @Field[0, 0]; Ende := @Field[COLUMNS - 1][ROWS - 1]; c := 0; i := 0;
while (Cardinal(Pos) <= Cardinal(Ende)) and (Cardinal(Pos) >= Cardinal(Anfang)) do begin if Pos^ = Spieler then begin Inc(c); if c = N_GEWINNT then begin Result := true; Exit; end; end else begin c := 0; end; Inc(Pos, Delta); if Max > 0 then begin Inc(i); if i >= Max then begin Exit; end; end; end; end;
var i: Integer; begin Result := false;
for i := 0 to COLUMNS - 1 do begin if GewinntReihe(i, 0, 1, ROWS) or GewinntReihe(i, 0, ROWS + 1, 0) or GewinntReihe(i, 0, ROWS - 1, 0) then begin Result := true; Exit; end; end;
for i := 0 to ROWS - 1 do begin if GewinntReihe(0, i, ROWS, COLUMNS) or GewinntReihe(0, i, -(ROWS - 1), 0) or GewinntReihe(0, i, ROWS + 1, 0) then begin Result := true; Exit; end; end; end;
end. |