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| unit Unit1;
interface
uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, Opengl12, ExtCtrls;
type Tmain = class(TForm) draw_timer: TTimer; procedure FormCreate(Sender: TObject); procedure InitGL; procedure DrawScene; procedure draw_timerTimer(Sender: TObject); private public end;
var main: Tmain;
implementation {$R *.DFM} var DC: hDC; hrc: HGLRC; pfd: TPIXELFORMATDESCRIPTOR; nPixelFormat: GLUint;
procedure Tmain.FormCreate(Sender: TObject); begin InitGL; hrc := wglCreateContext(DC); wglMakeCurrent(DC,hrc);
main.canvas.font.size := 12; main.canvas.font.color := clblack; main.canvas.font.name := 'Comic Sans MS'; end;
procedure Tmain.InitGL; begin InitOpenGL;
DC := GetDC(main.handle);
glClearColor(1,0,0,0);
glClearDepth(1);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glViewport(0,0,main.Width,main.Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
gluPerspective(45,main.Width/main.Height,1,100);
glMatrixMode(GL_MODELVIEW);
pfd.nSize := sizeof(TPIXELFORMATDESCRIPTOR ); pfd.nVersion := 1; pfd.dwFlags := PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; pfd.iPixelType := PFD_TYPE_RGBA; pfd.cColorBits := 24; pfd.iLayerType := PFD_MAIN_PLANE; pfd.cDepthBits := 32;
nPixelFormat := ChoosePixelFormat(DC, @pfd); SetPixelFormat(DC,nPixelFormat,@pfd); end;
procedure Tmain.DrawScene; begin glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glMAtrixMode(GL_MODELVIEW); glLoadIdentity;
gltranslate(0,0,sin(draw_timer.tag*pi/180)*2);
glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f(0,0,0); glVertex3f(0,0.5,0); glVertex3f(0.5,0.5,0); glVertex3f(0.5,0,0); glEnd;
SwapBuffers(DC); end;
procedure Tmain.draw_timerTimer(Sender: TObject); begin main.DrawScene; draw_timer.tag := draw_timer.tag + 1; main.Canvas.TextOut(0,0,inttostr(draw_timer.tag)); end;
end. |