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| for i:=0 to 9 do begin
inc(Game.Ki[i].tick); if Game.Ki[i].tick = Game.Ki[i].tickcount then begin Game.Ki[i].Gehe:=True; Game.Ki[i].tick:=0 end;
if Game.ki[i].Gehe = True then begin x:=Game.ki[i].x; y:=Game.ki[i].y;
if (Game.Karte[x,y+1].Typ <> _Monster) and (Game.Karte[x,y+1].Typ <> _Wand) and (Game.ki[i].dir = _None) then begin Game.ki[i].dir:=_oben; Game.Karte[x,y].Typ:=_None; Inc(y); Game.Karte[x,y].Typ:=_monster; Game.ki[i].y:=y; Game.ki[i].Gehe:=False; end else Game.ki[i].dir:=_none;
if (Game.Karte[x,y-1].Typ <> _Monster) and (Game.Karte[x,y-1].Typ <> _Wand) and (Game.ki[i].dir = _None)then begin Game.ki[i].dir:=_unten; Game.Karte[x,y].Typ:=_None; dec(y); Game.Karte[x,y].Typ:=_monster; Game.ki[i].y:=y; Game.ki[i].Gehe:=False; end else Game.ki[i].dir:=_None;
if (Game.Karte[x-1,y].Typ <> _Monster) and (Game.Karte[x-1,y].Typ <> _Wand) and (Game.ki[i].dir = _None)then begin Game.ki[i].dir:=_links; Game.Karte[x,y].Typ:=_None; dec(x); Game.Karte[x,y].Typ:=_monster; Game.ki[i].x:=x; Game.ki[i].Gehe:=False; end else Game.ki[i].dir:=_None;
if (Game.Karte[x+1,y].Typ <> _Monster) and (Game.Karte[x+1,y].Typ <> _Wand) and (Game.ki[i].dir = _None)then begin Game.ki[i].dir:=_links; Game.Karte[x,y].Typ:=_None; inc(x); Game.Karte[x,y].Typ:=_monster; Game.ki[i].x:=x; Game.ki[i].Gehe:=False; end else Game.ki[i].dir:=_None;
end;
DXImageList1.Items[_monster].Draw( DXDraw1.Surface, Game.ki[i].x*_MapS , Game.ki[i].y*_MapS, 0 ); end; |