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| unit Unit1;
interface
uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls;
type TForm1 = class(TForm) Timer1: TTimer; procedure FormCreate(Sender: TObject); procedure IdleHandler(Sender: TObject; var Done: Boolean); procedure FormResize(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure Timer1Timer(Sender: TObject); private StartTime, TimeCount, FrameCount : Cardinal; Frames, DrawTime : Cardinal; procedure SetupGL; procedure Init; procedure Render; procedure ErrorHandler; public DC : HDC; RC : HGLRC; end;
var Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject); begin DC:= GetDC(Handle); if not InitOpenGL then Application.Terminate; RC:= CreateRenderingContext( DC, [opDoubleBuffered], 32, 24, 0,0,0, 0); ActivateRenderingContext(DC, RC); SetupGL; Init; end;
procedure TForm1.SetupGL; begin glClearColor(0.3, 0.4, 0.7, 0.0); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); end;
procedure TForm1.FormResize(Sender: TObject); var tmpBool : Boolean; begin glViewport(0, 0, ClientWidth, ClientHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45.0, ClientWidth/ClientHeight, NearClipping, FarClipping);
glMatrixMode(GL_MODELVIEW); glLoadIdentity; IdleHandler(Sender, tmpBool); NearClipping = 1; FarClipping = 1000; end;
procedure TForm1.FormDestroy(Sender: TObject); begin DeactivateRenderingContext; DestroyRenderingContext(RC); ReleaseDC(Handle, DC); end;
procedure TForm1.Render; begin glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45.0, ClientWidth/ClientHeight, NearClipping, FarClipping); glMatrixMode(GL_MODELVIEW); glLoadIdentity; glTranslatef(0, 0, -5); glBegin(GL_QUADS); glColor3f(1, 0, 0); glVertex3f(0, 0, 0); glColor3f(0, 1, 0); glVertex3f(1, 0, 0); glColor3f(0, 0, 1); glVertex3f(1, 1, 0); glColor3f(1, 1, 0); glVertex3f(0, 1, 0); glEnd; SwapBuffers(DC); end;
procedure TForm1.Timer1Timer(Sender: TObject); begin inc(FrameCount); Render; If FrameCount = 20 then begin ErrorHandler; FrameCount := 0; end; end;
procedure TForm1.ErrorHandler; begin Form1.Caption := gluErrorString(glGetError); end; end. |