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| unit Unit1;
interface
uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, AppEvnts, ExtCtrls, dglopengl, glbmp, koerper_draw, texture_load_glbmp;
type TForm1 = class(TForm) Timer1: TTimer; ApplicationEvents1: TApplicationEvents; procedure Timer1Timer(Sender: TObject); procedure ApplicationEvents1Idle(Sender: TObject; var Done: Boolean); procedure FormCreate(Sender: TObject); procedure FormResize(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure FormClose(Sender: TObject; var Action: TCloseAction); procedure render; private public DC : HDC; RC : HGLRC; timefactor : double; fps : integer;
texloader:tex_loader_glbmp; formen:koerper; texture, texture2, texture3:tglbmp; dreh:single; end;
var Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject); begin dreh:=0;
timefactor :=0.05; fps :=1;
InitOpenGL;
DC:=GetDC(form1.Handle); RC:=CreateRenderingContext(DC, [opDoubleBuffered], 32, 24, 0, 0, 0, 0); ActivateRenderingContext(DC, RC);
glEnable(GL_LINE_SMOOTH); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glenable(gl_cull_face); glcullface(gl_front);
texloader:=tex_loader_glbmp.Create; formen:=koerper.create; texture:=texloader.load_tex_2D_RGBA_NOSPHERE_GLBMP('.\verschiedene Texturen\Holzkiste04.JPG'); texture2:=texloader.load_tex_2D_RGBA_NOSPHERE_GLBMP('.\verschiedene Texturen\crashing_electrolites.jpg'); texture3:=texloader.load_tex_2D_RGBA_NOSPHERE_GLBMP('.\verschiedene Texturen\Holzlatten07.JPG');
end;
procedure TForm1.render; begin fps:=fps+1; glViewport(0, 0, ClientWidth, ClientHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45, ClientWidth/ClientHeight, 0.5, 1000); glMatrixMode(GL_Modelview); glLoadIdentity; glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
gltranslatef(0,0,-2); glpushmatrix; gltranslatef(-0.5,0,0); glrotatef(dreh,1,1,1); texture.Bind; formen.wuerfel(0.3); glpopmatrix;
glpushmatrix; gltranslatef(+0.5,0,0); glrotatef(dreh,1,1,1); texture2.Bind; formen.wuerfel(0.3); glpopmatrix;
glpushmatrix; glrotatef(dreh,1,1,1); texture3.Bind; formen.wuerfel(0.3); glpopmatrix;
Swapbuffers(dc); dreh:=dreh+0.05+(1*timefactor); if dreh>=360 then begin dreh:=0; end; end;
procedure TForm1.ApplicationEvents1Idle(Sender: TObject; var Done: Boolean); begin render; done:=false; end;
procedure TForm1.Timer1Timer(Sender: TObject); var stri:string; begin str(fps,stri); form1.Caption:= stri; timefactor := 40 / fps*2; fps := 0; end;
procedure TForm1.FormResize(Sender: TObject); begin if HandleAllocated then begin glViewport(0, 0, ClientWidth, ClientHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45, ClientWidth/ClientHeight, 0.1, 1000); end; end;
procedure TForm1.FormDestroy(Sender: TObject); begin DeactivateRenderingContext; wglDeleteContext(RC); ReleaseDC(Handle, DC); end;
procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction); begin DeactivateRenderingContext; wglDeleteContext(RC); ReleaseDC(Handle, DC); end;
end. |