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| private void CreateBox() { g_v_Box[0].Position = new Vector3(-0.5f, 0.5f, -0.5f); g_v_Box[0].Normal = new Vector3(0, 0, -1); g_v_Box[0].Tu = 0; g_v_Box[0].Tv = 0; g_v_Box[1].Position = new Vector3(0.5f, 0.5f, -0.5f); g_v_Box[1].Normal = new Vector3(0, 0, -1); g_v_Box[1].Tu = 1; g_v_Box[1].Tv = 0;
g_v_Box[2].Position = new Vector3(0.5f, -0.5f, -0.5f); g_v_Box[2].Normal = new Vector3(0, 0, -1); g_v_Box[2].Tu = 1; g_v_Box[2].Tv = 1;
g_v_Box[3] = g_v_Box[0]; g_v_Box[4] = g_v_Box[2];
g_v_Box[5].Position = new Vector3(-0.5f, -0.5f, -0.5f); g_v_Box[5].Normal = new Vector3(0, 0, -1); g_v_Box[5].Tu = 0; g_v_Box[5].Tv = 1; g_v_Box[6] = g_v_Box[5]; g_v_Box[6].Normal = new Vector3(0, -1, 0); g_v_Box[6].Tu = 0; g_v_Box[6].Tv = 0;
g_v_Box[7] = g_v_Box[4]; g_v_Box[7].Normal = new Vector3(0, -1, 0); g_v_Box[7].Tu = 1; g_v_Box[7].Tv = 0;
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g_vb_Box = new VertexBuffer(typeof(CustomVertex.PositionNormalTextured), 36, g_device, Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format, Pool.Managed); GraphicsStream t_stream = g_vb_Box.Lock(0, 0, 0); t_stream.Write(g_v_Box); g_vb_Box.Unlock(); } |