1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 20: 21: 22: 23: 24: 25: 26: 27: 28: 29: 30: 31: 32: 33: 34: 35: 36: 37: 38: 39: 40: 41: 42: 43: 44: 45: 46: 47: 48: 49: 50: 51: 52: 53: 54: 55: 56: 57: 58: 59: 60: 61: 62: 63: 64: 65: 66:
| using System; using Grafx; using System.Drawing;
namespace Strichmaenchen { class Strichmaenchen { static void Main(string[] args) { Grafx.Grafx.CreateDrawing(500, 500, Color.AliceBlue); for (int i = 0; i < 200; i++) { Kopf(); Body(); Arme(i); Beine(i); System.Threading.Thread.Sleep(10); Grafx.Grafx.Refresh(); Grafx.Grafx.Clear(); }
} public static void Kopf() { int i; double xp; double yp; double r; double x; double y; xp = 250; yp = 100; r = 50; for (i = 1; i < 105; i++) { x = xp - r * Math.Sin(i * Math.PI / 50); y = yp + r * Math.Cos(i * Math.PI / 50); Grafx.Grafx.AddPolyPoint(x, y, Color.Black); }
} public static void Body() { Grafx.Grafx.AddPolyPoint("Body", 250, 150); Grafx.Grafx.AddPolyPoint("Body", 250, 300, Color.Black);
} public static void Arme(int i) {
Grafx.Grafx.AddPolyPoint("Arm1", 250, 180); Grafx.Grafx.AddPolyPoint("Arm1", 150, 200 - i, Color.Black); Grafx.Grafx.AddPolyPoint("Arm2", 250, 180); Grafx.Grafx.AddPolyPoint("Arm2", 350, 200 - i, Color.Black); } public static void Beine(int i) { Grafx.Grafx.AddPolyPoint("Bein1", 250, 300); Grafx.Grafx.AddPolyPoint("Bein1", 200, 380 - i, Color.Black); Grafx.Grafx.AddPolyPoint("Bein2", 250, 300); Grafx.Grafx.AddPolyPoint("Bein2", 300, 380 - i, Color.Black); } }} |