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| unit Unit1;
interface
uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, d3dx9, d3d9, ExtCtrls;
type TForm1 = class(TForm) Panel1: TPanel; procedure FormClose(Sender: TObject; var Action: TCloseAction); procedure FormCreate(Sender: TObject); private procedure OnIdle(Sender: TObject; var done: boolean); public procedure d3d_initialisieren; function initgeometrie: HRESULT; end;
type CUSTOMVERTEX = record x, y, z : Single; color : TD3DColor; end;
const D3DFVF_CUSTOMVERTEX = ( D3DFVF_XYZ or D3DFVF_DIFFUSE );
const D3DFVF_LVertexFormat = ( D3DFVF_XYZ or D3DFVF_RESERVED0 or D3DFVF_DIFFUSE or D3DFVF_SPECULAR or D3DFVF_TEX1 );
var Form1: TForm1; d3d9 : IDirect3d9; d3ddev9 : IDirect3DDevice9; vbuffer: IDirect3DVertexBuffer9;
implementation
function tform1.initgeometrie: HRESULT; var Vertices: Array[0..2] of CUSTOMVERTEX; pVertices : Pointer; begin Result := E_FAIL;
Vertices[ 0 ].x := 1.0; Vertices[ 0 ].y := -1.0; Vertices[ 0 ].z := 0.0; Vertices[ 0 ].color := $FFFF0000;
Vertices[ 1 ].x := -1.0; Vertices[ 1 ].y := -1.0; Vertices[ 1 ].z := 0.0; Vertices[ 1 ].color := $FF0000FF;
Vertices[ 2 ].x := 0.0; Vertices[ 2 ].y := 1.0; Vertices[ 2 ].z := 0.0; Vertices[ 2 ].color := $FFFFFFFF;
if ( d3ddev9.CreateVertexBuffer( sizeof( CUSTOMVERTEX ) * 3, 0, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, vbuffer,nil ) <> D3D_OK ) then Exit;
if ( vbuffer.Lock( 0, sizeof(vertices),pVertices, 0 ) <> D3D_OK ) then Exit; Move( Vertices, pVertices^, sizeof( Vertices ) ); vbuffer.Unlock;
end;
procedure tform1.d3d_initialisieren; begin d3d9:= Direct3DCreate9( D3D_SDK_VERSION ); if d3d9 = nil then exit; end;
{$R *.dfm}
procedure TForm1.OnIdle(Sender: TObject; var done: boolean); var i:idirect3dvertexshader9; begin done:= false; d3dDev9.Clear( 0, nil, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 0 ), 1.0, 0 );
d3dDev9.BeginScene;
d3dDev9.SetStreamSource( 0, vBuffer,0, sizeof( CUSTOMVERTEX ) ); d3dDev9.SetVertexShader(i); d3dDev9.DrawPrimitive( D3DPT_TRIANGLELIST, 0, 1 );
d3ddev9.EndScene;
d3ddev9.Present(nil, nil, panel1.Handle , nil); end;
procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction); begin if vbuffer <> NIL then vbuffer := NIL; if d3ddev9 <> NIL then d3ddev9 := NIL; if d3d9 <> NIL then d3d9:= NIL; end;
procedure TForm1.FormCreate(Sender: TObject); var d3ddm : TD3DDISPLAYMODE; d3dpp : TD3DPRESENT_PARAMETERS; DeviceTypeFlag : Cardinal;
begin d3d_initialisieren;
if ( d3d9.GetAdapterDisplayMode( D3DADAPTER_DEFAULT, d3ddm ) <> D3D_OK ) then Application.Terminate;
ZeroMemory( @d3dpp, sizeof( d3dpp ) );
d3dpp.Windowed := TRUE; d3dpp.SwapEffect := D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat := d3ddm.Format; d3dpp.EnableAutoDepthStencil := TRUE; d3dpp.AutoDepthStencilFormat := D3DFMT_D16;
if ( d3d9.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Handle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, d3dpp, d3ddev9 ) <> D3D_OK ) then Application.Terminate;
form1.initgeometrie;
d3ddev9.SetRenderState( D3DRS_LIGHTING, Cardinal( FALSE ) ); Application.OnIdle:= OnIdle;
end;
end. |