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| unit UHaupt;
interface
uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs,OpenGL12,opengl, ExtCtrls;
type TForm1 = class(TForm) Timer1: TTimer; procedure FormCreate(Sender: TObject); procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); procedure FormKeyUp(Sender: TObject; var Key: Word; Shift: TShiftState); procedure Timer1Timer(Sender: TObject); procedure ApplicationEvents1Idle(Sender: TObject; var Done: Boolean);
private procedure SetDCPixelFormat(Handle: HDC); procedure InitOpenGL; procedure Drawlandscape; procedure checkkeys; procedure drawscene;
public
end;
var Form1: TForm1; h_DC: hDC; hRC: HGLRC; Keys: Array[0..255] of Boolean; Rotate: Single; RealFPS: Integer = 100; FPS: Integer; PosX, PosZ: Single; implementation
{$R *.dfm}
procedure TForm1.Drawlandscape; var j, i: Integer; r, wi, w, x, y: Double; begin wi:=360/40; glColor3f(0.0, 1.0, 0.0); glBegin(GL_LINES); for i:=1 to 40 do begin w:=(PI/180)*(wi*i-(wi/2)); x:=(-5/2)+(5/2+cos(w)*(5+5)/2); y:=(5/2)+(-5/2+sin(w)*(-5-5)/2); glVertex3f(0.0, -0.4, 0.0); glVertex3f(x, -0.4, y); end; glEnd; r:=0; for j:=1 to 11 do begin glBegin(GL_LINE_LOOP); for i:=1 to 40 do begin w:=(PI/180)*(wi*i-(wi/2)); x:=(-r/2)+(r/2+cos(w)*(r+r)/2); y:=(r/2)+(-r/2+sin(w)*(-r-r)/2); glVertex3f(x, -0.4, y); end; glEnd; r:=r+0.5; end; end;
procedure TForm1.FormCreate(Sender: TObject); begin InitOpenGL; h_DC:=GetDC(Handle); SetDCPixelFormat(h_DC); hRC:=wglCreateContext(h_DC); wglMakeCurrent(h_DC,hRC); end;
procedure TForm1.InitOpenGL;
begin glClearColor(0,0,0,0); glClearDepth(1); glDepthFunc(GL_LESS); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST);
glViewport(0,0,Width,Height); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45,Width/Height,1,100); glMatrixMode(GL_MODELVIEW); end;
procedure TForm1.SetDCPixelFormat(Handle: HDC); var nPixelFormat: GLUint; const pfd: PIXELFORMATDESCRIPTOR = ( nSize: sizeof( PIXELFORMATDESCRIPTOR ); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 16; cRedBits: 0; cRedShift: 0; cGreenBits: 0; cBlueBits: 0; cBlueShift: 0; cAlphaBits: 0; cAlphaShift: 0; cAccumBits: 0; cAccumRedBits: 0; cAccumGreenBits: 0; cAccumBlueBits: 0; cAccumAlphaBits: 0; cDepthBits: 16; cStencilBits: 0; cAuxBuffers: 0; iLayerType: PFD_MAIN_PLANE; bReserved: 0; dwLayerMask: 0; dwVisibleMask: 0; dwDamageMask: 0 ); begin nPixelFormat:=ChoosePixelFormat(h_DC, @pfd); SetPixelFormat(h_DC,nPixelFormat,@pfd); end;
procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); begin Keys[Key]:=true; end;
procedure TForm1.FormKeyUp(Sender: TObject; var Key: Word; Shift: TShiftState); begin Keys[Key]:=false; end;
procedure TForm1.checkkeys; begin if Keys[VK_LEFT] then begin Rotate:=Rotate - 2 * (100 / RealFPS); if Rotate<0 then Rotate:=Rotate + 360; end; if Keys[VK_RIGHT] then begin Rotate:=Rotate + 2 * (100 / RealFPS); if Rotate>360 then Rotate:=Rotate - 360; end; if Keys[VK_UP] then begin PosX:=PosX + Sin(-Rotate * (PI / 180)) * (0.1); PosZ:=PosZ + Cos(-Rotate * (PI / 180)) * (0.1); end; if Keys[VK_DOWN] then begin PosX:=PosX - Sin(-Rotate * (PI / 180)) * (0.1); PosZ:=PosZ - Cos(-Rotate * (PI / 180)) * (0.1); end; end; procedure TForm1.drawscene; begin glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glLoadIdentity; CheckKeys; glRotated(Rotate,0,1,0); glTranslated(1,0,2); DrawLandscape;
SwapBuffers(h_DC); inc(FPS) end;
procedure TForm1.Timer1Timer(Sender: TObject); begin RealFPS:=FPS; FPS:=0; Rotate:=Rotate + (0.5 * (100 / RealFPS)) end;
procedure TForm1.ApplicationEvents1Idle(Sender: TObject; var Done: Boolean); begin DrawScene; Done:=False; end;
end. |