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| unit OpenGL15_MainForm;
interface
uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
dglOpenGL;
type TGLForm = class(TForm) procedure FormCreate(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure IdleHandler(Sender: TObject; var Done: Boolean); procedure ApplicationEventsIdle(Sender: TObject; var Done: Boolean); procedure FormKeyPress(Sender: TObject; var Key: Char); private StartTime, TimeCount, FrameCount : Cardinal; Frames, DrawTime : Cardinal; procedure ErrorHandler; procedure SetupGL; procedure Init; procedure Render; public RC : HGLRC; DC : HDC; ShowFPS : Boolean; FontBase : GLUInt; StartTick : Cardinal; Frames : Integer; FPS : Single; procedure GoToFullScreen(pWidth, pHeight, pBPP, pFrequency : Word); procedure BuildFont(pFontName : String); procedure PrintText(pX,pY : Integer; const pText : String); procedure ShowText; end;
var GLForm: TGLForm;
implementation
{$R *.dfm}
procedure TGLForm.GoToFullScreen(pWidth, pHeight, pBPP, pFrequency : Word); var dmScreenSettings : DevMode; begin WindowState := wsMaximized; BorderStyle := bsNone; ZeroMemory(@dmScreenSettings, SizeOf(dmScreenSettings)); with dmScreenSettings do begin dmSize := SizeOf(dmScreenSettings); dmPelsWidth := pWidth; dmPelsHeight := pHeight; dmBitsPerPel := pBPP; dmDisplayFrequency := pFrequency; dmFields := DM_PELSWIDTH or DM_PELSHEIGHT or DM_BITSPERPEL or DM_DISPLAYFREQUENCY; end; if (ChangeDisplaySettings(dmScreenSettings, CDS_FULLSCREEN) = DISP_CHANGE_FAILED) then begin MessageBox(0, 'Konnte Vollbildmodus nicht aktivieren!', 'Error', MB_OK or MB_ICONERROR); exit end; end;
procedure TGLForm.BuildFont(pFontName : String); var Font : HFONT; begin FontBase := glGenLists(96); Font := CreateFont(16, 0, 0, 0, FW_MEDIUM, 0, 0, 0, ANSI_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, FF_DONTCARE or DEFAULT_PITCH, PChar(pFontName)); SelectObject(DC, Font); wglUseFontBitmaps(DC, 0, 256, FontBase); DeleteObject(Font) end;
procedure TGLForm.PrintText(pX,pY : Integer; const pText : String); begin if (pText = '') then exit; glPushAttrib(GL_LIST_BIT); glRasterPos2i(pX, pY); glListBase(FontBase); glCallLists(Length(pText), GL_UNSIGNED_BYTE, PChar(pText)); glPopAttrib; end;
procedure TGLForm.ShowText; begin glDisable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); glMatrixMode(GL_PROJECTION); glLoadIdentity; glOrtho(0,640,480,0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity; PrintText(5,15, FloatToStr(FPS)+' fps'); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); end;
procedure TGLForm.FormCreate(Sender: TObject); begin InitOpenGL; DC := GetDC(Handle); RC := CreateRenderingContext(DC, [opDoubleBuffered], 32, 24, 0, 0, 0, 0); ActivateRenderingContext(DC, RC); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glClearColor(0,0,0,0); BuildFont('MS Sans Serif'); Application.OnIdle := ApplicationEventsIdle; StartTick := GetTickCount; end;
procedure TGLForm.FormDestroy(Sender: TObject); begin DeactivateRenderingContext; wglDeleteContext(RC); ReleaseDC(Handle, DC); ChangeDisplaySettings(devmode(nil^), 0); end;
procedure TForm1.IdleHandler(Sender: TObject; var Done: Boolean); begin Startime:=GetTickCount; Render; DrawTime:= GetTickCount - StartTime; Inc(TimeCount, DrawTime); Inc(FrameCount);
if TimeCount >= 1000 then begin Frames:= FrameCount; TimeCount:= TimeCount - 1000; FrameCount:= 0; Caption:= InttoStr(Frames) + 'FPS'; ErrorHandler; end;
Done:= false;
end;
procedure TGLForm.ApplicationEventsIdle(Sender: TObject; var Done: Boolean); begin glMatrixMode(GL_PROJECTION); glLoadIdentity; glViewPort(0, 0, ClientWidth, ClientHeight); gluPerspective(60, ClientWidth/ClientHeight, 1, 128);
glMatrixMode(GL_MODELVIEW); glLoadIdentity; glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
ShowText;
SwapBuffers(DC);
Done := False;
inc(Frames); if GetTickCount - StartTick >= 500 then begin FPS := Frames/(GetTickCount-StartTick)*1000; Frames := 0; StartTick := GetTickCount end; end;
procedure TGLForm.FormKeyPress(Sender: TObject; var Key: Char); begin case Key of #27 : Close; end; end;
procedure ErrorHandler; begin Form1.Caption := gluErrorString(glGetError); end;
procedure SetupGL; begin glClearColor(0.3, 0.4, 0.7, 0.0); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); end;
procedure Render; begin glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45.0, ClientWidth/ClientHeight, NearClipping, FarClipping);
glTranslatef(0, 0, -5);
glMatrixMode(GL_MODELVIEW); glLoadIdentity;
glBegin(GL_QUADS); glColor3f(1, 0, 0); glVertex3f(0, 0, 0); glColor3f(0, 1, 0); glVertex3f(1, 0, 0); glColor3f(0, 0, 1); glVertex3f(1, 1, 0); glColor3f(1, 1, 0); glVertex3f(0, 1, 0); glEnd;
SwapBuffers(DC); end;
end. |