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| unit Unit1;
interface
uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, DGLOpenGL, StdCtrls, ExtCtrls;
type TMyQuad = record px, py, pz : Single; sx, sy : Single; rx, ry, rz : Single; nameID : Integer; end;
TForm1 = class(TForm) procedure FormMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); procedure FormDestroy(Sender: TObject); procedure FormResize(Sender: TObject); procedure FormCreate(Sender: TObject); private public DC : HDC; RC : HGLRC; procedure SetupGL; procedure Init; procedure IdleHandler(Sender: TObject; var Done: Boolean); procedure Render; procedure ErrorHandler; procedure DrawMyQuad(q: TMyQuad); procedure CreateMyQuad(var mq: TMyQuad; _px,_py,_pz,_sx,_sy,_rx,_ry,_rz: Single); function GetNextNameID: Integer; function Selection(xs, ys: Integer) : integer; end;
const NearClipping = 1; FarClipping = 1000; MaxDrawTime = 20;
var Form1 : TForm1; viewangle : Single = 45.0; FPS, StartTime, DrawTime, TimeCount, FrameCount : Integer; myQuads : Array[0..5] of TMyQuad; nextNameId : Integer = 1;
implementation
{$R *.dfm}
function TForm1.GetNextNameID: Integer; begin result := nextNameID; inc(nextNameID); end;
procedure TForm1.CreateMyQuad(var mq: TMyQuad; _px,_py,_pz,_sx,_sy,_rx,_ry,_rz: Single); begin with mq do begin px := _px; py := _py; pz := _pz; sx := _sx; sy := _sy; rx := _rx; ry := _ry; rz := _rz; nameId := GetNextNameID; end; end;
procedure TForm1.FormCreate(Sender: TObject); begin DC:= GetDC(Handle); if not InitOpenGL then begin ShowMessage('OpenGL kann nicht initialisiert werden. Programm wird beeendet'); Application.Terminate; end; RC:= CreateRenderingContext( DC, [opDoubleBuffered], 32, 24, 0,0,0, 0); ActivateRenderingContext(DC, RC); Application.OnIdle := IdleHandler; SetupGL; Init; end;
procedure TForm1.SetupGL; begin glClearColor(0.3, 0.4, 0.7, 0.0); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); end;
procedure TForm1.Init; begin CreateMyQuad(myQuads[0], -1.5, 0, 0, 1, 1, 0, 0, 0); CreateMyQuad(myQuads[1], 0, 0, -1, 1, 1, 0, 0, 0); CreateMyQuad(myQuads[2], 1.5, 0, 0, 1, 1, 0, 0, 0); CreateMyQuad(myQuads[3], 0, 1.5, 0, 1, 1, 0, 0, 0); CreateMyQuad(myQuads[4], 0, 0, 1, 1, 1, 0, 0, 0); CreateMyQuad(myQuads[5], 0, -1.5, 0, 1, 1, 0, 0, 0); end;
procedure TForm1.Render; var i: Integer; begin glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(viewangle, ClientWidth/ClientHeight, NearClipping, FarClipping); glMatrixMode(GL_MODELVIEW); glLoadIdentity;
glTranslatef(0, 0, -6); glRotated(30, 0, 1, 1);
glInitNames; glPushName(0);
for i := 0 to High(myQuads) do DrawMyQuad(myQuads[i]);
glLoadName(0);
SwapBuffers(DC); end;
procedure TForm1.DrawMyQuad(q: TMyQuad); begin glPushMatrix;
glTranslatef(q.px, q.py, q.pz);
glRotated(q.rx, 1, 0, 0); glRotated(q.ry, 0, 1, 0); glRotated(q.rz, 0, 0, 1);
glLoadName(q.nameID);
glBegin(GL_QUADS); glColor3f(1, 0, 0); glVertex3f(-(q.sx/2), -(q.sy/2), 0); glColor3f(0, 1, 0); glVertex3f( (q.sx/2), -(q.sy/2), 0); glColor3f(0, 0, 1); glVertex3f(( q.sx/2), (q.sy/2), 0); glColor3f(1, 1, 0); glVertex3f(-(q.sx/2), (q.sy/2), 0); glEnd; glPopMatrix; end;
procedure TForm1.IdleHandler(Sender: TObject; var Done: Boolean); begin StartTime:= GetTickCount; Render; DrawTime:= GetTickCount - StartTime; Inc(TimeCount, DrawTime); Inc(FrameCount);
if DrawTime < MaxDrawTime then Sleep(MaxDrawTime - DrawTime); if TimeCount >= 1000 then begin FPS:= FrameCount; TimeCount:= TimeCount - 1000; FrameCount:= 0; ErrorHandler; end; Done:= false; end;
procedure TForm1.ErrorHandler; begin Form1.Caption := gluErrorString(glGetError); end;
procedure TForm1.FormResize(Sender: TObject); var tmpBool : Boolean; begin glViewport(0, 0, ClientWidth, ClientHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(viewangle, ClientWidth/ClientHeight, NearClipping, FarClipping); glMatrixMode(GL_MODELVIEW); glLoadIdentity; IdleHandler(Sender, tmpBool); end;
procedure TForm1.FormDestroy(Sender: TObject); begin DeactivateRenderingContext; DestroyRenderingContext(RC); ReleaseDC(Handle, DC); end;
function TForm1.Selection(xs, ys: Integer) : integer; var Puffer : array[0..256] of GLUInt; Viewport : TGLVectori4; Treffer,i : Integer; Z_Wert : GLUInt; Getroffen : GLUInt; begin glGetIntegerv(GL_VIEWPORT, @viewport); glSelectBuffer(256, @Puffer); glMatrixMode(GL_PROJECTION); glRenderMode(GL_SELECT); glPushMatrix; glLoadIdentity; gluPickMatrix(xs, viewport[3]-ys, 1.0, 1.0, viewport); gluPerspective(viewangle, ClientWidth/ClientHeight, NearClipping, FarClipping); render; glMatrixMode(GL_PROJECTION); glPopMatrix; treffer := glRenderMode(GL_RENDER); Getroffen := High(GLUInt); Z_Wert := High(GLUInt); for i := 0 to Treffer-1 do if Puffer[(i*4)+1] < Z_Wert then begin getroffen := Puffer[(i*4)+3]; Z_Wert := Puffer[(i*4)+1]; end; if getroffen=High(GLUInt) then Result := -1 else Result := getroffen; end;
procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); begin Form1.Caption := IntToStr(x) + ' | ' + IntToStr(y) + ' : ' + IntToStr(Selection(x, y)); end;
end. |