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| glBegin(GL_TRIANGLES); for i := 0 to 19 do for k := 0 to 19 do begin if k <> 19 then glVertex3f(Skydome[i, k + 1,0], Skydome[i, k + 1,1], Skydome[i, k + 1][2]) else glVertex3f(Skydome[i, 0,0], Skydome[i, 0,1], Skydome[i, 0,2]);
glVertex3f(Skydome[i, k,0], Skydome[i, k,1], Skydome[i, k,2]);
if i <> 19 then glVertex3f(Skydome[i + 1,k,0], Skydome[i + 1,k,1], Skydome[i + 1,k,2]) else glVertex3f(Spitze[0], Spitze[1], Spitze[2]);
if i <> 19 then glVertex3f(Skydome[i + 1,k,0], Skydome[i + 1,k,1], Skydome[i + 1,k,2]) else glVertex3f(Spitze[0], Spitze[1], Spitze[2]);
if (i <> 19) AND (k <> 19) then glVertex3f(Skydome[i + 1,k + 1][0], Skydome[i + 1,k + 1,1], Skydome[i + 1,k + 1,2]) else begin if i = k then glVertex3f(Skydome[0,0][0], Skydome[0,0][1], Skydome[0,0,2]) else if k = 19 then glVertex3f(Skydome[i + 1,0,0], Skydome[i + 1,0,1], Skydome[i + 1,0,2]) else glVertex3f(Skydome[0,k + 1,0], Skydome[0,k + 1][1], Skydome[0,k + 1,2]); end;
if (k <> 19) then glVertex3f(Skydome[i, k + 1,0], Skydome[i, k + 1,1],Skydome[i, k + 1,2]) else glVertex3f(Skydome[i, 0,0], Skydome[i, 0,1], Skydome[i, 0,2]); end; glEnd(); |