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| unit ogl;
interface
uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, dglOpenGL, ExtCtrls;
type TForm1 = class(TForm) procedure FormCreate(Sender: TObject); procedure FormResize(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure Timer1Timer(Sender: TObject); procedure IdleHandler(Sender: TObject; var Done: Boolean); private StartTime, TimeCount, FrameCount : Cardinal; Frames, DrawTime : Cardinal; procedure SetupGL; procedure Render; procedure ErrorHandler; public DC : HDC; RC : HGLRC; end;
var Form1: TForm1; h_DC: hDC; hRC: HGLRC; CX, CY, CZ, Radius: TGLFloat; const NearClipping = 1; FarClipping = 1000; implementation
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject); begin DC:= GetDC(Handle); if not InitOpenGL then Application.Terminate; RC:= CreateRenderingContext( DC, [opDoubleBuffered], 32, 24, 0,0,0, 0); ActivateRenderingContext(DC, RC); SetupGl; Application.OnIdle := IdleHandler; Form1.Caption := InttoStr(Frames) + ' FPS'; end;
procedure TForm1.SetupGL; begin glClearColor(0, 0, 0, 1); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); end;
procedure TForm1.FormResize(Sender: TObject); var tmpBool : Boolean; begin glViewport(0, 0, ClientWidth, ClientHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45.0, ClientWidth/ClientHeight, NearClipping, FarClipping);
glMatrixMode(GL_MODELVIEW); glLoadIdentity; IdleHandler(Sender, tmpBool); end;
procedure TForm1.FormDestroy(Sender: TObject); begin DeactivateRenderingContext; DestroyRenderingContext(RC); ReleaseDC(Handle, DC); end;
procedure TForm1.Render; begin glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(45.0, ClientWidth/ClientHeight, NearClipping, FarClipping);
glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -2);
glPushMatrix(); glBegin(GL_Quads); glTexCoord2f(0,1); glVertex3f(-0.5,-0.5,0); glTexCoord2f(1,1); glVertex3f(0.5,-0.5,0); glTexCoord2f(1,0); glVertex3f(0.5,0.5,0); glTexCoord2f(0,0); glVertex3f(-0.5,0.5,0); glEnd; glPopMatrix(); SwapBuffers(DC); end; procedure TForm1.Timer1Timer(Sender: TObject); begin inc(FrameCount); Render; If FrameCount = 20 then begin ErrorHandler; FrameCount := 0; end; end;
procedure TForm1.IdleHandler(Sender: TObject; var Done: Boolean); begin StartTime:= GetTickCount; Render; DrawTime:= GetTickCount - StartTime; Inc(TimeCount, DrawTime); Inc(FrameCount);
if TimeCount >= 1000 then begin Frames:= FrameCount; TimeCount:= TimeCount - 1000; FrameCount:= 0; Form1.Caption := InttoStr(Frames) + 'FPS'; ErrorHandler; end; Done:= false; end;
procedure TForm1.ErrorHandler; begin Form1.Caption := gluErrorString(glGetError); end;
end. |