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| var SoundFrequency: Integer;
function textattribute: word; var csbi: _CONSOLE_SCREEN_BUFFER_INFO; begin if getconsolescreenbufferinfo(getstdhandle(STD_OUTPUT_HANDLE), csbi) then result := csbi.wAttributes else result := 0; end;
procedure settextattribute(attr: word); begin setconsoletextattribute(getstdhandle(STD_OUTPUT_HANDLE), attr); end;
procedure ClrEol; var tC: tCoord; Len, Nw: Cardinal; Cbi: TConsoleScreenBufferInfo; begin GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), cbi); len := cbi.dwsize.x - cbi.dwcursorposition.x; tc.x := cbi.dwcursorposition.x; tc.y := cbi.dwcursorposition.y; FillConsoleOutputAttribute(GetStdHandle(STD_OUTPUT_HANDLE), textattribute, len, tc, nw); FillConsoleOutputCharacter(GetStdHandle(STD_OUTPUT_HANDLE), #32, len, tc, nw); end;
procedure ClrScr; var tc: tcoord; nw: Cardinal; cbi: TConsoleScreenBufferInfo; begin getConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), cbi); tc.x := 0; tc.y := 0; FillConsoleOutputAttribute(GetStdHandle(STD_OUTPUT_HANDLE), textattribute, cbi.dwsize.x * cbi.dwsize.y, tc, nw); FillConsoleOutputCharacter(GetStdHandle(STD_OUTPUT_HANDLE), #32, cbi.dwsize.x * cbi.dwsize.y, tc, nw); setConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), tc); end;
function WhereX: integer; var cbi: TConsoleScreenBufferInfo; begin getConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), cbi); result := tcoord(cbi.dwCursorPosition).x + 1 end;
function WhereY: integer; var cbi: TConsoleScreenBufferInfo; begin getConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), cbi); result := tcoord(cbi.dwCursorPosition).y + 1 end;
procedure GotoXY(const x, y: integer); var coord: tcoord; begin coord.x := x - 1; coord.y := y - 1; setConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); end;
procedure FlushInputBuffer; begin FlushConsoleInputBuffer(GetStdHandle(STD_INPUT_HANDLE)) end;
function keypressed: boolean; var NumberOfEvents: Cardinal; begin GetNumberOfConsoleInputEvents(GetStdHandle(STD_INPUT_HANDLE), NumberOfEvents); result := NumberOfEvents > 0; end;
function ReadKey: Char; var NumRead: Cardinal; InputRec: TInputRecord; begin while ((not ReadConsoleInput(GetStdHandle(STD_INPUT_HANDLE), InputRec, 1, NumRead)) or (InputRec.EventType <> KEY_EVENT)) do ; Result := InputRec.Event.KeyEvent.AsciiChar; end;
procedure Sound(Freq, duration: Cardinal); begin soundfrequency := freq; windows.beep(Freq, duration); end;
procedure NoSound; begin windows.beep(SoundFrequency, 0); end;
procedure ConsoleEnd; begin if isconsole then begin if wherex > 1 then writeln; settextattribute(FOREGROUND_GREEN or FOREGROUND_INTENSITY); setfocus(GetCurrentProcess); write('Press any key to continue.'); FlushInputBuffer; ReadKey; FlushInputBuffer; end; end; |